122 research outputs found

    SMIL State: an architecture and implementation for adaptive time-based web applications

    Get PDF
    In this paper we examine adaptive time-based web applications (or presentations). These are interactive presentations where time dictates which parts of the application are presented (providing the major structuring paradigm), and that require interactivity and other dynamic adaptation. We investigate the current technologies available to create such presentations and their shortcomings, and suggest a mechanism for addressing these shortcomings. This mechanism, SMIL State, can be used to add user-defined state to declarative time-based languages such as SMIL or SVG animation, thereby enabling the author to create control flows that are difficult to realize within the temporal containment model of the host languages. In addition, SMIL State can be used as a bridging mechanism between languages, enabling easy integration of external components into the web application. Finally, SMIL State enables richer expressions for content control. This paper defines SMIL State in terms of an introductory example, followed by a detailed specification of the State model. Next, the implementation of this model is discussed. We conclude with a set of potential use cases, including dynamic content adaptation and delayed insertion of custom content such as advertisements. © 2009 Springer Science+Business Media, LLC

    Culture of mononuclear phagocytes on a Teflon surface to prevent adherence

    Get PDF
    Contains fulltext : 4300.pdf (publisher's version ) (Open Access

    Multimedia Systems, Languages, And Infrastructures For Interactive Television

    Get PDF
    For this special issue on Multimedia Systems, Languages, and Infrastructures for Interactive Television the four best papers on multimedia systems and infrastructures were invited to extend their conference contribution in the form of a journal paper. These papers cover a wide range of current challenges for multimedia systems: content recommendation, participatory multimedia genres, evaluation of mobile media usage, and digital media narratives

    Enhancing Social Sharing of Videos: Fragment, Annotate, Enrich, and Share

    Get PDF
    Media consumption is an inherently social activity, serving to communicate ideas and emotions across both small- and large-scale communities. The migration of the media experience to personal computers retains social viewing, but typically only via a non-social, strictly personal interface. This paper presents an architecture and implementation for media content selection, content (re)organization, and content sharing within a user community that is heterogeneous in terms of both participants and devices. In addition, our application allows the user to enrich the content as a differentiated personalization activity targeted to his/her peer-group. We describe the goals, architecture and implementation of our system in this paper. In order to validate our results, we also present results from two user studies involving disjoint sets of test participants

    Evaluating Viewer-Side Enrichment of Television Content

    Get PDF
    The research area of interactive digital television is in the midst of a significant revival. Unlike the first generation of digital television – which focused on the concerns of producers and broadcasters, and limited the end-user impact – the current generation of digital television research is closely linked to the role of the user in selecting, producing and distributing content. This paper presents the rationale for evaluating new interaction paradigms with television content: micro-level navigation and selection of content, direct recommendation of (pieces of) content, and enrichment of content while watching. The rationale is composed of four steps: system design, business analysis, prototype implementation, and user studies

    NOSSDAV 2010: Introduction and Overview

    No full text
    • …
    corecore